The dreadnoughts conquered gravity. Now the ground has learned to shoot back.
1915.
HMS Valiant has survived the first months of aerial war, and Edward Ashcombe now commands her with a hard-earned understanding of what every hour in the sky costs.
The armies want something simpler.
They want battleships overhead.
Always.
Above Flanders, aerial dreadnoughts become flying artillery platforms for offensives on the ground. But the Germans are learning quickly. High-angle batteries map the sky into lethal boxes. Spotters record altitude and timing. Aircraft that once seemed like nuisances begin attacking exposed screws, fittings, and the vulnerable machinery that keeps a forty-thousand-ton warship aloft.
The old answer—more armor, more guns, more courage—is no longer enough.
Ashcombe develops a different doctrine:
Shoot. Move. Refuse the box.
Not every captain agrees.
And when worn ships are ordered to remain above the battlefield long after prudence says they should leave, the difference between bravery and waste will be measured in seconds, altitude, and failing Hartigite.
The sky over Flanders is no longer empty space.
It is terrain.
And someone has learned how to own it.
Guns Above Flanders is Book Two of The Dreadnought Sky, an alternate-history military science fiction series of flying dreadnoughts, First World War technology, evolving tactics, engineering limits, and commanders forced to invent doctrine while the enemy is doing the same.
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