Procedural Storytelling in Game Design ler

Isbn 10: 1138595306

Isbn 13: 9781138595309

epub Procedural Storytelling in Game Design

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Descrição do livro

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • World’s finest guide for how to begin thinking about procedural design

Número de páginas :392
Isbn 10 :1138595306
Isbn 13 :9781138595309
Encadernação :Capa Comum
Colaboradores Procedural Storytelling in Game Design:Tanya X. Short (Editor)
Colaboradores Procedural Storytelling in Game Design:Tarn Adams (Editor)
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