Shogi Endgame: Shogi Fundamentals, Volume 3 (English Edition) ler

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Descrição do livro

The endgame in shogi is the phase when both players attack the opposing camp and aim to checkmate the opponent’s king. Even if you gain a lot of pieces through the middlegame, the winner of the game is the player who checkmates the king faster.
To achieve this objective, you must weaken the opponent’s defenses and then play “threatmate” and “brinkmate” moves to hunt down the king. For this reason, I will explain various techniques for cornering the opponent’s king.
Also, you must learn how to defend well when your opponent attacks your king, and you are not in a position to counterattack the opponent’s king immediately. In the endgame, there are numerous defensive tactics as well as offensive tactics.


By reading this book, you will be able to acquire the following skills:

  1. Learn how to break the castle.
  2. Learn how to checkmate the king.
  3. Learn how to play threatmate or brinkmate to corner the king.
  4. Learn how to defend against an opponent’s attack in the endgame.

I hope this book will help shogi fans worldwide improve their game!

Table of Contents:

Introduction
Chapter 1 How to Break a Castle
  • Remove the Generals from an Opponent’s Castle
  • In the Endgame, Speed is More Important Than Material
  • How to Break Yagura
  • How to Break Boat Castle
  • How to Break Anaguma
  • How to Break Mino Castle
  • Summary of Chapter 1
Chapter 2 How to Checkmate
  • What is Checkmate?
  • Checkmate with a Pawn
  • Checkmate with a Lance
  • Checkmate with a Knight
  • Checkmate with a Silver
  • Checkmate with a Gold
  • Checkmate with a Bishop
  • Checkmate with a Rook
  • Drive the King to the Bottom Rank
  • Make an Opponent’s Weak Point by Dropping a Sacrifice Piece
  • Force the Opponent’s King into a Danger Zone
  • Remove an Obstacle Piece
  • Block an Opponent’s Escape Route in Advance
  • Summary of Chapter 2
Chapter 3 Threatmate and Brinkmate
  • What is Threatmate?
  • What is Brinkmate?
  • Approach the King by Surrounding It
  • Keep the Foothold for the Attack
  • Aim to Threatmate and Attack a Piece Simultaneously
  • Pincer Attack
  • Increase your Offensive Pieces to Create an Inescapable Situation
  • Aim to Play Multiple Threatmates
  • Eliminate Room for the Opponent’s King to Defend
  • Sacrifice a Piece on the King’s Escape Route
  • Threatmate to Escape Threatmate
  • Summary of Chapter 3
Chapter 4 How to Defend in the Endgame
  • Defend Against Major Pieces by Drawing Them Closer
  • Defend against an Attack with a Sacrifice Piece
  • Without Gold in Hand, There is No Defense
  • Defend against an Attack with an Interposed Piece
  • Re-create Your Castle by Dropping a General
  • Early Escape of the King
  • Remove Your Opponent’s Offensive Piece
  • Create “Z”
  • Determine Which Pieces Are Safe to Give Your Opponent
  • Escape to the Opponent’s Camp
  • Aim to Gain Major Pieces When Both Players Enter Their Kings
  • Summary of Chapter 4
Chapter 5 Next-Move Problems in the Endgame
Conclusion

Número de páginas :200
Encadernação Shogi Endgame: Shogi Fundamentals, Volume 3 (English Edition):Kindle
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